# Seasonal limits

This section describes every configurable limit by category, including the default values for easy, medium, and hard difficulty.

# Market

# Tax on adjustment

It is the percentage of the adjustment to be payed per each half season of adjustment.

  • Minimum: 0
  • Maximum: 30

# Maximum adjustment duration

It is the maximum duration (in half seasons) of a single adjustment.

  • Minimum: 1
  • Maximum: 6

# Maximum outgoing adjustments per team

It is the maximum number of adjustments that a team can request.

  • Minimum: 1
  • Maximum: 100

# Minimum Player Sale Percentage

The minimum percentage of the player's VDM to set when listing a player for sale during auctions.

# Minimum Auction Bidding Increment

The minimum amount in euros that must be bid during an auction.

# Minimum Auction Offer

The minimum sum of money to offer at auctions for a player.

# Percentage Minimum Auction Offer

The minimum percentage on the player's Market Value to offer at auctions for a player. The minimum resulting value will always be greater than or equal to the Minimum Auction Offer.

# Market Value Exchange Percentages

It is the percentage range of the player's Market Value attributable during exchange between two major teams.

  • Minimum: 50
  • Maximum: 600

# Allow transfer of new players

When disabled, players newly added to the roster cannot be transferred during the same transfer-market session. This also applies to youth players promoted to the senior team.

# Allow external trades between youth teams

When enabled, users can make external trades involving youth teams. Loans remain unavailable for these trades.

# Allow external trades between youth and major teams

When enabled, users can make external trades involving youth and major teams. Loans remain unavailable for these trades.

# Loans

# Counting players on loan for proprietary teams

With this option authorized, the players on loan of a dry loan type and right of redemption will be counted in the squad that the player has sold

# Count received loans in roster limits

With this option enabled, players received on loan count toward global and department roster limits for the team using them.

# Percentage VDM Dry Loan

The percentage of the player's VDM to be paid when requesting a dry loan for a whole season.

  • Minimum: 0
  • Maximum: 30

# Percentage VDM Loan with Obligation to Buy

The percentage of the player's VDM to be paid when requesting a loan for a whole season with obligation to buy.

  • Minimum: 0
  • Maximum: 30

# Percentage VDM Loan with Right to Buy

The percentage of the player's VDM to be paid when requesting a loan for a whole season with right to buy.

  • Minimum: 0
  • Maximum: 30

# Limit possible loans

With this option enabled, loans will be limited in number

# Distinguish incoming and outgoing loans

With this option enabled, loans will have a different limit between incoming loans and outgoing loans

# Maximum number of loans per team (incoming, if distinguished from outgoing)

Indicates the maximum number of loans that a team can have incoming (if distinct from outgoing ones) or total (if not distinct).

# Maximum number of loans per outgoing team

Indicates the maximum number of loans a team can have outgoing.

# Finances

# Salaries deducted for each match

With this option, teams will pay salaries to players currently in the team after each level 1 or level 2 championship match (a team can participate in either a level 1 or a level 2 championship!), and not at the end of the season

# Cap on Wages

The sum of the team's salaries beyond which the Tax must be paid.

# Cap Ingaggi not supervision (market)

With this option authorized, the teams, during the market phase, cannot exceed the clove creep and, at the same time, they will be out of limit if they do it.

# Cap Ingaggi not supervision (contract renewal)

With this option enabled the teams, when renewing a player, they cannot exceed the cape creep (therefore the renewal will be blocked for that player).

# Tax on Exceeding Wage Cap

The tax to be paid, during salary payment, on the amount exceeding the Wage Cap. The amount to be paid will be equal to the percentage indicated here of the amount that exceeds the cap.

# Sponsorship Funds

It is the sum of money assigned to each major team during the Sponsorship Assignment Phase.

# Enable stadiums

Enables stadium management for major teams only. Requires market, major teams, and the stadium premium package.

Choose when to assign the sponsor to the teams, whether at the beginning of the season or at the end of it

# Team

# Maximum Overall Not to be Counted

The highest overall that is NOT counted in team points.

# Overall points limit mode

Choose how overall point caps are applied: whole team, goalkeepers separated from players, or custom departments.

# Maximum Goalkeepers Overall Points

The maximum quantity of points allowed in the main team for goalkeepers. These points are given by all goalkeepers with an overall value higher than the one to be considered.

# Maximum Team/Players Overall Points

The maximum amount of overall points in the senior team. In total mode it includes goalkeepers; in separated goalkeeper mode it includes only outfield players. Only players above the counted overall threshold count.

# Minimum Team/Players Overall Points

The minimum overall points required in the senior team, calculated with the same method as the maximum. A value of 0 disables the minimum.

  • Minimum: 0
  • Maximum: 10000

# Maximum Overall Points by Department

Maximum overall points for custom position departments. Every position must belong to a department. Only players above the counted overall threshold count.

# Block market if overall limits exceeded.

If activated, teams that exceed the overall will only be able to perform market operations to reduce overall points.

# Maximum Age for Youth Team

The maximum allowed age for a player in the youth team.

  • Minimum: 0
  • Maximum: 25

# Maximum Overall for Youth Team

The maximum allowed overall for a player in the youth team.

# Maximum Squad Size

These are the minimum and maximum players that can be in the main team.

  • Minimum: 18
  • Maximum: 30

# Overall Senior Team Permit

Minimum and maximum possible Overall (inclusive) of players in major teams

  • Minimum: 0
  • Maximum: 120

# Block market operations if pink limits are exceeded

By activating this option, a team cannot carry out operations that would make it exceed the limits of players in the squad (lower and upper)

# Roster limits by department

Enable minimum and maximum player limits by department for major teams.

# Players by Department

Minimum and maximum player limits for custom position departments. Every position must belong to a department.

# Youth Squad Size

These are the minimum and maximum players required in the youth team. A minimum of 0 applies no constraint.

  • Minimum: 0
  • Maximum: 30

# Contracts

# Contracts per Player

The minimum and maximum number of contracts assignable to a player.

  • Minimum: 1
  • Maximum: 10

# Allow newly renewed players junction

With this qualified option it will be possible to free the newly renewed players of the contract.

# Allow newly renewed players' transfer

With this option enabled it will be possible to exchange the players who have just renewed the contract

# Increment % on renewal in the same team

It is the increase in the contract tax for a player in renewal in the same team

  • Minimum: 0
  • Maximum: 300

# Increment % on renewal in the same growing team with the number of renewals

If the percentage increase is authorized, it takes into account the number of times that a player is renewed in the same team

# Contracts for New Major Team

It is the quantity of contracts granted to each new major team created.

  • Minimum: 18
  • Maximum: 90

# Minimum contracts for new players

The minimum number of contracts that can be assigned to players newly purchased or promoted to the major team.
If less than the minimum contracts per player, the latter will be considered as the minimum.

  • Minimum: 1
  • Maximum: 10

# Percentage Contract Tax per Year

It is the percentage to be paid on the Contract Tax Destination.

  • Minimum: 0
  • Maximum: 100

# Contract Tax Destination

It is what the player's contract tax is calculated on.

# Annual Contracts per Major Team

Quantity of contracts assigned at the end of the year to each major team.

  • Minimum: 18
  • Maximum: 90

# New team

# Funds for New Major Team

It is the sum of money granted to each new major team created.

# Funds for New Youth Team

It is the sum of money granted to each new youth team created.

# Player releases

# Allow players to be released

With this option users can freely release players

# Allow release of new players

When disabled, players newly added to the roster cannot be released during the same transfer-market session. This applies to both senior and youth teams.

# Percentage Earnings from Free Termination

It is the percentage that the team earns on the termination of a player with at least one year of contract.

  • Minimum: 0
  • Maximum: 100

# Percentage of gain from free release of a player in minor team

It is the percentage of the market value of the released player (of the minor team) that the minor team earns.

  • Minimum: 0
  • Maximum: 100

# Recovery of contracts from release

With this option, the contracts of released players with a contract greater than 0 will be recovered

# Pay wage on player release

With this option enabled, players will need to be paid their wages upon release based on their remaining contract

# Minimum contract for release

It is the amount of contracts a player must have in order to be released.

  • Minimum: 0
  • Maximum: 100

# Allow release of spring players

With this option DISABLED, users CANNOT release players in the spring but must first transfer them to the first team

# Allow release of spring players who exceed team limits

With this option ENABLED even if a player in a minor team exceeds the team constraints he can be released

# Release clauses

Enables release-clause bands and release-clause management for the season.

# Betting pools

# Betting slips enabled

With this option, users will be able to play betting slips

# Plays on which managers can bet

Allow to choose on which plays manager can place a bet (inter-league, intra-league or both)

# Minimum and maximum number of picks

Indicates the minimum and maximum number of picks each user must make in order to submit a betting slip

  • Minimum: 1
  • Maximum: 10

# Bettable amount

Indicates the minimum and maximum amount that can be wagered on a betting slip.

  • Minimum: 1
  • Maximum: 100000000

# Match Selection Mode

Defines how matches are selected: automatically by the system, manually by the administrator, or a mixed mode (the system selects matches automatically only if the administrator has not defined them).

# Maximum Bet Slips per Match Pool

The maximum number of tickets a manager can submit for each match pool.

  • Minimum: 1
  • Maximum: 10

# Allow Bets on Own Matches

If enabled, managers can place bets on matches involving their own team.

# Maximum Errors for Bet Slip Validity

The maximum number of prediction errors allowed for a ticket to be considered valid.

  • Minimum: 0
  • Maximum: 2

# Enable Custom Payouts

If enabled, bet slips will be payed with custom values, otherwise payouts are determined by the match odds

# Custom Payouts

If set, defines a custom payout for winning bet slips (otherwise payouts are determined by the match odds).

# Matches

# Cost of requesting match rescheduling

Indicates the cost that teams participating in a match must pay to request a reschedule. Payment will only be made during the acceptance phase.

# Both teams pay match rescheduling cost

If enabled, the match rescheduling cost will be paid by both teams, otherwise only by the requester.

# Turnover

# General turnover: presence increment

Points added to the general turnover score when a player is marked present.

  • Minimum: 1
  • Maximum: 50

# General turnover: substitute value

Determines whether a player marked as a substitute counts as a full or half match for both general turnover and the lineup total.

# General turnover: recovery for absence

Points removed from the general turnover score when a player does not play a counted match. It must be more than 0.

  • Minimum: 0
  • Maximum: 50

# General turnover: recovery for rest

Points removed from the general turnover score when a player misses the match because of turnover rest.

  • Minimum: 1
  • Maximum: 50

# General turnover: goalkeeper limit

Goalkeeper threshold for the general turnover.

  • Minimum: 1
  • Maximum: 100

# General turnover: defender limit

Defender threshold for the general turnover.

  • Minimum: 1
  • Maximum: 100

# General turnover: midfielder limit

Midfielder threshold for the general turnover.

  • Minimum: 1
  • Maximum: 100

# General turnover: forward limit

Forward threshold for the general turnover.

  • Minimum: 1
  • Maximum: 100